![]() ![]() Indra battles enemies either with weapons such as axes and boomerangs or by hacking them to alter their behaviors. Most of Indra's power-ups come in the form of "Arms", entities with various powers. The game focuses on action and exploration, and features many items, enemies, and power-ups. The gameplay borrows elements from games from the 1980s and 1990s such as Metroid, Contra, Blaster Master, and Bionic Commando, among others. The player controls Indra Chaudhari, a mysterious billionaire. Just like its predecessor, Axiom Verge 2 is a side-scroller action-adventure game. All There in the Manual: His last name, Eschenbrenner, was confirmed by Word of God in a tweet several years before it appeared in Axiom Verge 2.The same location in the Overworld (top) and the Breach (bottom).Badass Longcoat: Dons three throughout the game.They're not purely cosmetic, however, as they allow Trace to teleport through certain walls. Trace even notes how they look like ordinary longcoats on outside, while on the inside they resemble organic machinery. Cloning Blues: Goes through this at the very end after he discovers he's the clone of a man who committed genocide against an entire alien civilization.Meaningful Name: His name is Trace, and he's a "trace", a copy of Athetos. ![]() Morally Superior Copy: He's this to Athetos.Nice Guy: If his attempts to talk to first several bosses instead of fighting are any indication in fact some of them briefly appear to be willing to hear him out before their madness overtakes them again.He also eventually forgives Elsenova for "killing" him, politely asking her not to do it again. Only One Name: Trace's last name is never explicitly stated in the first game, but it is Eschenbrenner.It's also played straight in Axiom Verge 2, where Hammond's suicide note references "Dr. Previous Player-Character Cameo: He appears in a relatively small role in notes in Axiom Verge 2, primarily in connection with his collaborator, Hammond.Įschenbrenner", but doesn't state that it's Trace she's referring to.Reality Warper: Trace is referred to by the Rusalki as a PatternMind.The full ramifications of this are unclear, but the main benefit it confers seems to be the ability to access the Breach, and thus travel between worlds unaided. Resurrective Immortality: At least on Sudra.When Trace dies, the nanogates containing his mind migrate to the last activated Rebirth Chamber, where a new body is constructed for him. As a result, he remembers each and every time he dies. Bitch in Sheep's Clothing: Downplayed.The first Rusalki Trace encounters on Sudra, who guides him through most of the game.Įlsenova eventually uses this against him when he tries to deviate from her plan. She appears as helpful to Trace, but the moment he shows hesitation over his mission, she uses the nanites within him to kill him and cause him to respawn at the nearest checkpoint. Ophelia implies she would keep doing this had she not stepped in to talk her out of it. Manipulative Bastard: She lies to Trace about being brought back from the past to stop Athetos, when he is actually his clone.Elsenova *does* apologize to Trace for her behavior at a latter point in the game. You No Take Candle: She speaks English fine, but often omits indefinite articles like 'a', 'an', and 'the' in a manner that implies a Slavic origin.Īnother Rusalki, who is said to have brought Trace to Sudra and provides him with the means to survive Athetos' pathogen.Tranquil Fury: When Trace refuses to go along with the mission upon witnessing the death of Athetos' aborted clone, Elsenova demonstrates this as she calmly retorts to Trace's question of how the Rusalki can force him to keep going by "killing" him using the nanogates within his body.Telepathy: Her method of communication with Trace.As soon as Trace completes the mission, she has Veruska put him into a deep sleep.
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